Videopac / Odyssey2 forum

Videopac / Odyssey2 => Game of the Month => Topic started by: roadrunner on January 01, 2012, 12:54:07 PM



Title: Martian Threat
Post by: roadrunner on January 01, 2012, 12:54:07 PM
January's Game Of The Month Is Martian Threat


Settings Press 1


Final High Scores -


Plus version

Rafael 1,362


Europe Proto Alt version

Game 1 roadrunner 1,724

Game 5 roadrunner 303







Title: Re: Martian Threat
Post by: roadrunner on January 01, 2012, 01:11:53 PM

Quote


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User manual ?Martian Threat?

A dish shaped spaceship from the planet Mars is attacking the Earth, and is planning to destroy it.
A laser system, newly developed on Earth, should be powerful enough to bring the Martians onto other thoughts. But this new defence system isn?t quite ready.
Our task is it to stop the Martians as long as possible, with our old laser system on board our spaceship.
Because their spaceship can?t be attacked from the outside, we have to attack them from the middle using our laser system, while avoiding the ?energy bombs? from the Martians.
If our ship is hit by to many bombs, they succeed in destroying our ship, so be careful!
The more Martians we destroy, the more powerful the bombs they drop will become.

The laser cannons aboard our spaceship can only fire in diagonal directions using the joystick to point into a direction and pushing the fire button.
By holding the joystick long enough (to conquer the slowness of the ship) up, down to the left or right, our ship will move into that direction.

Game levels:
0   No slowness/slowness
1 ? 4   No slowness
5 ? 9   Slowness

Score:
Slow bombs      -   5 points
Medium fast bombs   -   10 points
Fast bombs      -   20 points

Hitting the Martian will result for the first 4 hits into 3 points each.
Destroying the Martian will be awarded with 23 points.

Game ends:
-   When u hit the dish shaped space ship.
-   When your spaceship is hit by to many energy bombs.


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Title: Re: Martian Threat
Post by: Rafael on January 02, 2012, 11:00:48 PM
I was thinkin about a snake competition :)
Well Martian Treath is a nice game, to


Title: Re: Martian Threat
Post by: roadrunner on January 02, 2012, 11:25:28 PM
1,218

Over a 1,000 points, it might be possible to roll the score for this one.


Title: Re: Martian Threat
Post by: roadrunner on January 02, 2012, 11:31:43 PM
I was thinkin about a snake competition :)
Well Martian Treath is a nice game, to
 


Anyone have the ROM for this snake game, so i can try it out.  :)


Title: Re: Martian Threat
Post by: manopac on January 02, 2012, 11:37:49 PM
I was thinkin about a snake competition :)
Well Martian Treath is a nice game, to

hm ... are you using an old version of O2em ? or have I reintroduced the error of the wrong recognition of tokens ??  (Score should be score and not sc r ...)

roadrunner: its a c7420 game written by gertk - you find the source here on the forum and you can load it in the new version of O2em :-)


Title: Re: Martian Threat
Post by: roadrunner on January 04, 2012, 05:12:26 AM
I was thinkin about a snake competition :)
Well Martian Treath is a nice game, to

hm ... are you using an old version of O2em ? or have I reintroduced the error of the wrong recognition of tokens ??  (Score should be score and not sc r ...)

roadrunner: its a c7420 game written by gertk - you find the source here on the forum and you can load it in the new version of O2em :-)


I seen the thread with the source. I can't figure that out.
It's all greek to me. :(


Title: Re: Martian Threat
Post by: manopac on January 04, 2012, 09:49:32 AM
don't worry, its easy - copy the source in a text file and save it e.g. as "snake.bas" in the folder "basic" in the new o2em, then run o2em with the c7420 option (as described in my thread about the new o2em), and load "snake.bas" instead of "heli.bas", type RUN and play :-)


Title: Re: Martian Threat
Post by: roadrunner on January 05, 2012, 05:58:53 AM
I can't figure out how to copy and save the source in that text file. :(


Title: Re: Martian Threat
Post by: manopac on January 05, 2012, 08:49:30 AM
here you go - don't forget to press "Num-Lock" if the keyboard-emulated joysticks don't work ! (it switches between keyboard and joystick)


Title: Re: Martian Threat
Post by: roadrunner on January 05, 2012, 11:55:15 PM
Thanks for your help!  :) ;)

I got it to load up.
Just can't get the game to start. Have to press the fire button.
Joystick's not working.
I need to find out what the Num-lock key is.  :(

What button saves a screenshot?

edit, found the Num-lock key, still can't get it to start.


Title: Re: Martian Threat
Post by: manopac on January 06, 2012, 11:05:26 AM
in my version after pressing Num-Lock I use "Space" as a firebutton and "A-D-S-W" for the 4 directions (can be changed, but thats the default setting for stick one)

so snake starts when I press space :-)

as for the screenshot: I just tried this feature for the first time ever :-) it works like this (as written in doc/o2em.txt)

-scshot=file  Set the screen shot file name or template. The screen shot
              will be saved when you press the F8 key in the emulator.
              The extension of the file you give will set the file type.
              supported file types are bmp, pcx and tga. You can also give
              a template to save several files, using the @ character.
              Using an option like -scshot=dump@.bmp will save files with
              names like dump00.bmp, dump01.bmp, etc. The pictures will
              have a resolution of (320x240)*wsize.

so basically start o2em with the option -scshot=dump@.bmp and every time you press F8 it will save a screenshot (which actually takes almost forever ... don't give up waiting :-) )

I will rework this for my next release - make it faster and if you don't give the scshot option let you enter a filename for the screenshot ... oh well .. my to-do list for the next release gets longer and longer ;-)



Title: Re: Martian Threat
Post by: roadrunner on January 07, 2012, 04:29:20 AM
I still can't get it to start.
I even unplugged the USB controller.
My Num Lock key lights up if that means anything.
I tried Popeye, i was able to move him with the arrow keys and punch with key L


Title: Re: Martian Threat
Post by: manopac on January 07, 2012, 10:45:17 AM
ok ... so you have one USB controller plugged in ?

o2em is configured currently to use auto-detection of joysticks, so if one joystick is plugged in, it should use the joystick for Joystick 1 and keyset 1 for Joystick 2 (unplugging the joystick while O2EM is running wouldn't change anything, cause the autodetection runs when o2em starts - try starting o2em WITHOUT the joystick plugged in and you can use Space/A-D-W-S)

but if you use a joystick, you don't even have to press num-lock to activate the joysticks, just press the fire button - if it does not work, just press F7 (swaps joystick 1 and 2) and try again - if your joystick works in other games, then it should definitly work in C7420 emulation, too ...


Title: Re: Martian Threat
Post by: Rafael on January 07, 2012, 03:52:57 PM
My Martian High!


Title: Re: Martian Threat
Post by: roadrunner on January 08, 2012, 07:27:03 AM
ok ... so you have one USB controller plugged in ?

o2em is configured currently to use auto-detection of joysticks, so if one joystick is plugged in, it should use the joystick for Joystick 1 and keyset 1 for Joystick 2 (unplugging the joystick while O2EM is running wouldn't change anything, cause the autodetection runs when o2em starts - try starting o2em WITHOUT the joystick plugged in and you can use Space/A-D-W-S)

but if you use a joystick, you don't even have to press num-lock to activate the joysticks, just press the fire button - if it does not work, just press F7 (swaps joystick 1 and 2) and try again - if your joystick works in other games, then it should definitly work in C7420 emulation, too ...
 

Just one controller plugged in.
F7 did the trick, thanks!! :)  ;) 8)


Title: Re: Martian Threat
Post by: gertk on January 08, 2012, 10:31:08 AM
You can also swap the joystick input by changing the lines:

01200 A=ACTION(1) AND 1

02310 C=ACTION(1)

into

01200 A=ACTION(0) AND 1

02310 C=ACTION(0)

Have fun!


Title: Re: Martian Threat
Post by: Rafael on January 11, 2012, 12:50:18 AM
I was asked about the MT plus , so here it is


Title: Re: Martian Threat
Post by: roadrunner on January 12, 2012, 10:34:28 PM
That hack is more difficult than the version i'm playing, i keep on crashing.   :(


Title: Re: Martian Threat
Post by: Rafael on January 14, 2012, 05:40:41 PM
That hack is more difficult than the version i'm playing, i keep on crashing.   :(

Well, I don?t made changes on gameplay, unless it happened acidentally ???


Title: Re: Martian Threat
Post by: roadrunner on January 15, 2012, 07:47:17 AM
That hack is more difficult than the version i'm playing, i keep on crashing.   :(

Well, I don?t made changes on gameplay, unless it happened acidentally ???
 


Must be my PC controller or something. :(

But i did better at the version i was playing before. :)

1,724


Title: Re: Martian Threat
Post by: Rafael on January 15, 2012, 03:39:20 PM
Great score, great game. One good strategy for this one is not "kill" the Martian!


Title: Re: Martian Threat
Post by: Rene_G7400 on January 15, 2012, 10:39:24 PM
Two different versions of Martian Threat exist. One is easier than the other. Dieter has released the less-easy version, because that proto looked to be a later version than the other one.
If you play the easier version of the game, you should start the game by pressing button '5' for a fair competition with other players.


Title: Re: Martian Threat
Post by: roadrunner on January 16, 2012, 06:34:40 AM
I played the Europe Proto Alt bin.
Is that easier or harder than the Europe Proto bin?

I attached the one i used. Europe Proto Alt


Title: Re: Martian Threat
Post by: roadrunner on January 19, 2012, 05:03:21 AM
@ Rafael, the version you played was the ship hard to control?

For me on the mhack_pl.bin the slightest touch and the ship takes off and becomes hard to control.
My best on game 5 on the Europe Proto Alt bin was 303


Title: Re: Martian Threat
Post by: Rafael on January 20, 2012, 12:05:36 AM
To me the "alt" version seems unfinished. I played the plus version, but I can?t tell what number I pressed ???


Title: Re: Martian Threat
Post by: roadrunner on January 20, 2012, 04:02:32 AM
I think i should list 2 high scores for this game.
Even when i press 1 on the mhack_pl.bin the ship is hard to control. 


Title: Re: Martian Threat
Post by: roadrunner on January 26, 2012, 12:05:26 AM
About a week left to get those scores in.

Next month we'll be playing Snake :)


Title: Re: Martian Threat
Post by: Ozyr on January 28, 2012, 04:20:07 PM
About a week left to get those scores in.

Next month we'll be playing Snake :)

Snake? Not a cartridge game!!!  :-\


Title: Re: Martian Threat
Post by: Ozyr on January 28, 2012, 04:20:44 PM
About a week left to get those scores in.

Next month we'll be playing Snake :)

Snake? Not a cartridge game (or is this something I don't know about)!!!  :-\


Title: Re: Martian Threat
Post by: gertk on January 29, 2012, 02:40:59 PM
Snake? Not a cartridge game (or is this something I don't know about)!!!  :-\

Snake is a Basic game I rewrote/adapted/ported for C7420 Basic.

I used it to demo the mbed C7420 emulation at our retrofair last year. http://videopac.nl/forum/index.php?topic=1713.0 (http://videopac.nl/forum/index.php?topic=1713.0) The basic source and binaries can be found in this forum.

Since manopac did an excellent job in adding C7420 support in the latest o2em it is now available to anyone able to run o2em.

Have a look at http://videopac.nl/forum/index.php?topic=1771.0 (http://videopac.nl/forum/index.php?topic=1771.0) and http://videopac.nl/forum/index.php?topic=1501.0 (http://videopac.nl/forum/index.php?topic=1501.0)

If you want to run it on real hardware you need a G7400 and the C7420 Basic module 


Title: Re: Martian Threat
Post by: roadrunner on January 30, 2012, 12:05:53 AM
Yeah, someone suggested Snake  :)  8)
I was thinking of Ants or Jungle Girl.
Maybe we'll play those games for March and April's Game Of The Month. :)  8)


Title: Re: Martian Threat
Post by: Ozyr on January 30, 2012, 07:46:01 PM
As long as there is a .bin version to run on my Flash Cart, that is okay, as I honestly refuse to use emulators (sorry - but I like the real thing).


Title: Re: Martian Threat
Post by: roadrunner on January 31, 2012, 03:43:47 AM
Does anyone know if Ants or Jungle Girl work on real hardware or just emulator only?


Title: Re: Martian Threat
Post by: VideopacBelgium on January 31, 2012, 04:17:45 PM
"Ants" & "Jungle Girl" seem to work fine on the RAMcart.


Title: Re: Martian Threat
Post by: roadrunner on February 01, 2012, 12:45:35 AM
"Ants" & "Jungle Girl" seem to work fine on the RAMcart.
 


Cool, thanks for the info.  :) 8)
I don't wanna be picking games that people can't play.


Title: Re: Martian Threat
Post by: roadrunner on February 01, 2012, 09:00:55 AM
This round is over, congrats to Rafael and the roadrunner. :)