Videopac / Odyssey2 forum

Videopac / Odyssey2 => New releases => Topic started by: Michael Thomasson on March 23, 2018, 11:04:39 PM



Title: K.C. MUNCHKIN REDUX!
Post by: Michael Thomasson on March 23, 2018, 11:04:39 PM
Hello,

I'm spilling the beans here first about a "mini-project" of ours while we are still working on our BIG "top secret" Odyssey2 project to be revealed in 2019.

Good Deal Games is proud to announce that we'll be releasing a NEW ODYSSEY2 GAME at The Midwest Gaming Classic! Introducing K.C. MUNCHKIN REDUX - a new take on the best of the Odyssey2. If you are like us and love K.C. Munchkin but are tired of the same maze layouts after almost four decades, we think alike and are happy to offer FOUR BRAND NEW MAZES to the mix. We'll be bringing twenty (20) copies of the game to the show, so be sure to stop by the Good Deal Games table to get your copy!

LINK to EVENT PAGE: https://www.midwestgamingclassic.com/

The price has not been determined yet (waiting final production costs), but it will be much cheaper than our previous Odyssey2 projects. Will be sold as a loose cart and also within a plastic box with cover insert. We will be setting about forty copies free, but limiting the show launch to half, so those of you that can't attend to still have a chance to grab a copy. If interested, we are starting a list, so please e-mail (service@gooddealgames.com) with "K.C. MUNCHKIN REDUX" in the e-mail header if you are interested in a copy - sooner better than later.

Michael of GDG's Homebrew Heaven
www.GoodDealGames.com


Title: Re: K.C. MUNCHKIN REDUX!
Post by: minodk on March 25, 2018, 01:40:24 PM
Mail sent


Title: Re: K.C. MUNCHKIN REDUX!
Post by: darrin9999 on March 25, 2018, 10:22:51 PM
Email sent!


Title: Re: K.C. MUNCHKIN REDUX!
Post by: Doug on March 26, 2018, 02:51:31 PM
Email sent


Title: Re: K.C. MUNCHKIN REDUX!
Post by: alevin16 on March 26, 2018, 09:07:25 PM
Email sent!


Title: Re: K.C. MUNCHKIN REDUX!
Post by: Janzl on April 12, 2018, 03:49:50 PM
http://www.gooddealgames.com/inventory/Odyssey2.html (http://www.gooddealgames.com/inventory/Odyssey2.html)

$44,75


Title: Re: K.C. MUNCHKIN REDUX!
Post by: ccc--- on April 12, 2018, 06:37:20 PM
To be honest ... $44.75 for a loose cart with four new mazes ... plus shipping ... plus import taxes ...  that ends up for a total of probably $75 to $80 here. I am not sure yet if I jump on that wagon. But of course that's just my opinion ...


Title: Re: K.C. MUNCHKIN REDUX!
Post by: Janzl on April 12, 2018, 10:50:32 PM
Munchkin has an editor so we can always create those mazes ourselves.  ;D ;)


Title: Re: K.C. MUNCHKIN REDUX!
Post by: Michael Thomasson on April 13, 2018, 02:56:57 AM
To those of you e-mail us concerning REDUX. We are receiving your e-mails and hear your requests loud and clear. We are on the road to The Midwest Gaming Classic, and will send out individual personalized responses after we return April 17th.

In response to Post Axe Pete, we declare the value of the game as $18 and offer reduced discounted shipping (below our costs) to our International friends.


Title: Re: K.C. MUNCHKIN REDUX!
Post by: Michael Thomasson on April 19, 2018, 09:46:43 PM
For those of you on the list, check your e-mail box. Otherwise...

We are back from the Milwaukee show, and will have a copy of K.C. Munchkin REDUX for you shortly. We'll start shipping the carts the first week of May, so this is the time to confirm your order and prepay if you'd like. If there is anything else that you wish to add, please let us know and we'll send you an updated invoice.

GOOD NEWS: We were able to trim our expenses a bit, so the price is lower than originally announced.

- In the US: You can get K.C. Munchkin REDUX with plastic box and insert SHIPPED for $49.88.

- Overseas: You can get K.C. Munchkin REDUX (loose cart) SHIPPED for $59.88 US   
OR   with plastic box and insert for $67.88 SHIPPED.

*The box dramatically raises the shipping rate. If you get the loose cart, we will supply the cover sleeve artwork file upon request via e-mail so that you can create your own packaging.

Thank you for those that supported this mini project while we finish working out the details for our BIG Odyssey2 project. The non-disclosures are still active, but I can tell you this... we have 50K+ in the next O2 endeavor currently slated for summer of 2019 pending any delays. It is by far the biggest project my tiny company has ever endeavored to produce, and we are working with the best in the business to make it great! I think that you all will be very pleased once we can spill the beans.

Sincerely,
Michael of GDG's Homebrew Heaven


Title: Re: K.C. MUNCHKIN REDUX!
Post by: timdu on May 15, 2018, 02:29:33 AM
I got an update from Michael and as of Monday May 14 he has sold about 25 out of the 50 games. So there are still a lot in stock.

If you are curious, here are 4 screen shots of the 4 new maze layouts

At the SELECT GAME screen, press :

0 for MAZE 0
1 for MAZE 1
2 for MAZE 2
3 for MAZE 3

Oh, and to place your order, more information, etc. , please visit:

http://www.gooddealgames.com/inventory/Odyssey2.html (http://www.gooddealgames.com/inventory/Odyssey2.html)

thanks,


Tim


Title: Re: K.C. MUNCHKIN REDUX!
Post by: Rafael on May 16, 2018, 02:23:13 AM
Iīm sorry, I have this question: This does not open the precedent for two months from now we have another release like: KC Ultra !!!!, my 4 exclusive labyrinths, with exclusive green grid?


Title: Re: K.C. MUNCHKIN REDUX!
Post by: Janzl on May 16, 2018, 08:00:50 AM
Iīm sorry, I have this question: This does not open the precedent for two months from now we have another release like: KC Ultra !!!!, my 4 exclusive labyrinths, with exclusive green grid?

 :D was thinking something like that too. Or maybe publish the PacMan hack that has been around for years?

And thatís what this is, just a hack, they do it all time with 2600 games and publish the rom for free.
Plus, if you check the mazes from the screenshots itís more Maze0-a and Maze0-b plus Maze2-a and Maze2-b.


Title: Re: K.C. MUNCHKIN REDUX!
Post by: VideopacBelgium on May 16, 2018, 01:21:18 PM
 Solid Gold - Easy Action - Hey! Hey! Hey!
(once again) ?  8)


Title: Re: K.C. MUNCHKIN REDUX!
Post by: Doug on May 16, 2018, 07:38:32 PM
Just played mine, it works fine and it's nice to play new mazes.

I actually don't think this was a terrible idea; programming your own mazes is time consuming and you lose the maze when you turn the system off.

However... I do honestly think this is a bit lame, because it could have been done far better. The O2 has a full alpha numeric keyboard, and a game that came with 30-40 preprogrammed mazes, one for each keyboard key, including some funky ones, would have been a real treat...


Title: Re: K.C. MUNCHKIN REDUX!
Post by: grips03 on May 16, 2018, 10:40:53 PM
K.C. Redux Redux


Title: Re: K.C. MUNCHKIN REDUX!
Post by: Janzl on May 17, 2018, 12:59:49 AM
 :D


Title: Re: K.C. MUNCHKIN REDUX!
Post by: Jim on May 17, 2018, 07:11:38 AM
I donít know anyone here personally.  I donít know Michael from GDG (I think Iíve bought about three  things from him over the past ~15 years, including K.C Redux).  I donít know if anyone is meaning to be rude, but I could certainly understand how Michael would take it that way.  Iím not going to rehash the ďK.C.'s Escape!Ē  thread (thereís a fair amount of pro and anti-Michael stuff there).

I ordered K.C. MUNCHKIN REDUX! partly to show Michael some support after reading the K.C.ís Escape thread.  The other reason I ordered it is because I like K.C. Munchkin and think itíd be cool to have the same old game but with different mazes.  But it really shouldnít matter why I want to order this game or why Michael wants to make/sell it (assuming heís not doing something unethical like stealing someone elseís work of course).

Why does anyone care if Michael releases a new K.C Muchkin Redux 2 later this year?  Why does it matter if this is a hack?  Michael himself describes this as a ďmini-projectĒ, not some ground breaking new game.  If I want to buy a new K.C. Redux every month you may think thatís a little silly, but it doesnít make it wrong.  Online itís easy to be inconsiderate of others feelings.  If you were talking face-to-face with Michael would you say these things?

Iím all for constructive criticism (like I didnít like the gameplay because the difficulty was too hard/easy, the controls were off, etc.).  Doug makes a legitimate point that the game could be better with more mazes to choose from.  However the other negative comments just seem to be berating the game for being what it is.  Itís like saying ďyou shouldnít buy the Calculator cart because itís just a calculatorĒ.  While I havenít seen my copy of the game yet, I have no reason to believe that Michael misrepresented it.  If your negative comment doesnít add any new info, then why post it?  Weíre all adults here, we all know what the game is.  Itís not like Michael is trying to trick some gullible kids into buying something.

In closing, I  donít think our small Odyssey 2 community can afford to be needlessly mean to someoneís thatís trying to add to the community. 


Title: Re: K.C. MUNCHKIN REDUX!
Post by: Janzl on May 17, 2018, 10:19:30 AM
Yes I had some critisism and I didnít try to be rude or personal, I judge a project as it is and take into account my experience in all my years as a collector.

The real problem I have is the price. And why is that? Because a lot of collectors are completionists want to have everything that they can get. Sometimes I get the feeling that this is being taken advantage of. Most homebrew releases are completely new games, come with a nice manual and sometimes more. Yet the prices for these release vary from 27-34Ä for the standard releases. Some are more expensive but they come with compleyely homebuilt carton boxes, like Tutankham for instance.

Yes, Iím not a fan of K.Cís escape, the gameplay isnít well thought out and audio is hardly there, which makes me loose interest very fast. I wanted it because it was a new Munchkin game and Edís autograph was on it. Yes, Michael offered to take it back and I choose to keep it, as I am still a bit of a collector. Totally it cost me around 90Ä.

Frustrated feelings about this were still very fresh as Munchkin Redux appeared with ďfourĒ new mazes. Itís only a light hack and they want a lot of money again. The game contains only two new mazes (the other two are only slight variations of the first two). This feel like a quick job to reel some cash in. If they had said ďprice is $19Ē I would have said yes, thats an okay price for what this release is.

Also the limited release, which feels like putting more pressure on collectors to buy it, is something I donít like. But hey thatís my opinion as I donít like the deliberate creation of collectors items. Again, others probably will think different about it.

I have no intention to attack Michael personally, as I think he has also done a lot of great things for the community in the past! I am criticising this release.

I know more people do feel a bit suckered by Munchkin Redux and therefore jokes will be made, itís human.


Title: Re: K.C. MUNCHKIN REDUX!
Post by: Jim on May 17, 2018, 02:50:18 PM
Yes I had some critisism and I didnít try to be rude or personal, I judge a project as it is and take into account my experience in all my years as a collector.

A few more thoughts..

A quick background on me, I try to always assume the best about people (like all humans Iím not perfect in this :).  I donít assume you or anyone else has a personal vendetta against Michael and I donít assume Michael is in this just for the money.  On rare occasions assuming the best may put me at risk of being taken advantage of, but it almost always makes me a happier person.  If something can be explained with a positive instead of a negative reason assuming the positive is more uplifting even if Iím wrong.

Regarding limited releases, I thought this was the norm and it was done because of economies of scale.  I.e. itís easier to site down and make 100 carts than to make them one at a time as theyíre ordered.  I hadnít considered this would be done to drive up price.  However even if the primary motivation is to increase price I guess that doesnít really bother me.  I just view that as part of the sellerís freedom to charge whatever he wants just as I have the freedom to buy or not buy whatever I want.

When it comes to price I would certainly rather pay less.  Money is a limiting factor for me (it didnít take me long to give up on collecting all the Odyssey carts).  I know someone else has posted before the idea of selling just the downloadable ROMs for less money.  This would take a great leap of faith on the sellerís part, but I would certainly prefer and support something like that.  There has been some amazing packaging made for homebrews which I think is great, but asides from money, space for all the carts becomes an issue too.  Downloadable ROMs would solve both of these problems, but Iím digressing.

All of your points are valid and legitimate.  The only place where Iíd differ with you is how to express them.  IMHO best way to ďvoteĒ against a game is to simply not buy it.  Of course honest feedback about why a cart isnít selling well is valuable too, but thereís a fine line between constructive criticism and meanness.  I just think we should all think twice about how what we post might be taken, itís too easy for misunderstandings to happen in online forums.

Lastly, just as I appreciate Michaelís contribution to the community I also appreciate all of the other people on this forum that create games, run the forums (Janzl) and otherwise keep the small O2 scene alive.  Thank you all.  I wish I could be a more active/contributing member, but right now I just donít have the time (rarely post) or money (rarely buy O2 games).  Hopefully Iíll have more of both someday and will be able to contribute more.


Title: Re: K.C. MUNCHKIN REDUX!
Post by: ccc--- on May 17, 2018, 03:38:56 PM
Frustrated feelings about this were still very fresh as Munchkin Redux appeared with ďfourĒ new mazes. Itís only a light hack and they want a lot of money again. The game contains only two new mazes (the other two are only slight variations of the first two). This feel like a quick job to reel some cash in. If they had said ďprice is $19Ē I would have said yes, thats an okay price for what this release is.

I am with Janzl here ...

And ... people, this is a forum. It would make no sense if noone would express his/her opinion. This should be no place where everyone praises everything. I also think that Munchkin Redux is too expensive for what it has to offer, so I don't buy it, and would like to express my opinion. Jim, I think noone ever attacked Michael here, so I don't understand the flap.


Title: Re: K.C. MUNCHKIN REDUX!
Post by: Jim on May 17, 2018, 04:13:20 PM
And ... people, this is a forum. It would make no sense if noone would express his/her opinion. This should be no place where everyone praises everything. I also think that Munchkin Redux is too expensive for what it has to offer, so I don't buy it, and would like to express my opinion. Jim, I think noone ever attacked Michael here, so I don't understand the flap.

As I said there's a fine line between constructive and unhelpful criticism.  IMHO stating that the price is steep for 4 mazes is more helpful than "I don't like your game of 4 new mazes because it's a game of 4 new mazes."  (Of course no one stated those exacts words, but that's how I'd summarize several of the posts).  Attacking the game for being exactly what he said it is just seems silly and unnecessary especially after all the flack he took for K.C.ís Escape.


Title: Re: K.C. MUNCHKIN REDUX!
Post by: Janzl on May 17, 2018, 07:10:15 PM
Itís the combination of just four mazes and the price they are asking. Itís basically a light hack which means, in my opinon, altering somebody elses work a bit and then try to make money of it.

Maybe I should have mentioned the price in my first comment but I thought that issue was kind of obvious.



Title: Re: K.C. MUNCHKIN REDUX!
Post by: Rafael on May 17, 2018, 10:50:08 PM
Itís like saying ďyou shouldnít buy the Calculator cart because itís just a calculatorĒ. 

In principle I think this placement / thought is very sad. If I teach you how to hack a game, probably later in the evening you will be able to make your own KC hack (you will also understand why 4 or 5 rather than 30 mazes have been made), until you can change colors, shapes, etc. To start dreaming about doing a project like Calculator, you need a lot of study and dedication.


Title: Re: K.C. MUNCHKIN REDUX!
Post by: Rafael on May 18, 2018, 12:03:11 AM
"Why does anyone care if Michael releases a new K.C Muchkin Redux 2 later this year?  Why does it matter if this is a hack?  Michael himself describes this as a ďmini-projectĒ, not some ground breaking new game. "
The cool part of being part of a community is that in a way you end up knowing the longings of its members. I myself, before putting something up for sale, asked about possible interest: http://videopac.nl/forum/index.php?topic=1830.0. So some things can not be so simplistic. And the most important part of this has already been explained by Robert, a lot of people here (which is where the biggest fans of the console are) are completist. When I heard about the Pinball release I immediately emailed Michael, two reasons: 1) I'm a fan of the Odyssey brand and would like to at least have all the games of the brand 2) Odyssey needs a good Pinball, at the Midnight Magic level of the 2600 or Intv's Pinball. When I heard about the price, I quickly declined. I soon learned that the extra "variations" as well as the heap of things in the package only served to justify the package price. I have to open a couple of letters to say that I had the opportunity to exchange letters with Baer and I'm sure if I sent him a piece of paper for him, he would send me an autograph. Then came KC something, which also had no concern to follow the quality of the games of KC. And, again we had the extras. If I buy Speedway, I do not want a piece of asphalt as a toast, I just want the game. Then we came to the hack, and as I said at the beginning it is very important to know the members of a community. I have at least 40 hacks that I do for hobby, many of them are out there, like the plus versions of QFTR, Power Lords, Acrobats etc. I have other things including KC (I've attached some pictures). Now, imagine your I resolve to launch each hack and charge $ 44 for each hack? So you say, "It's a mini-project," but this is only an aggravating factor, since I paid much less for an extremely well finished game with a richly illustrated manual, as was the case with Tutankham. And that's where the second part of the frustration comes in, if the mini project takes 5 minutes to get ready costs 44, I ask if I'll have to sell my house and my car to be able to buy the upcomming Big Project (considering that as an Odyssey fan and I'm probably interested in him), But I do not know what the price is for a project, but what is the fair price for a project? "To answer this question, you have to remember that hacks are not new here. example, has released things that I find very cool, such as Killer Bees + and Western +, mainly because they have a historical background.
With this, I say that I am not against kacks, as long as they have some "why", changing colors and mazes of a fun game only makes it fun, it is very comfortable. Take the Money and Run cries have trillions of mazes, but none of them feel that the game is good. But there are others who find it totally meaningless (IMO) like Alien + or Impossible Mission David Bowie tribute ?????? But did Marc do this to explore the "completists"? The answer is no. Mar did because he was passionate about the console, he loves to always be creating something. And if I did a hack whose only change was to change the KC from blue to pink, he would buy it. So the fair value is the one you would pay on a product. And I think this should be thought of when putting something up for sale. Another reason I questioned this is because this month we had the release of two hacks. I know that people like Ivan and Manopac have solid designs, but imagine if people stop producing new games because they have hackmania. No! I want Incomming, I want Grid Defender, now !!! David (Packrat) has intentions to launch some hacks in the future, but as he is a completist and conscious his prices will be far below it. And speaking of Packrat, you can not help but notice that there is something wrong when you see Mr. Roboto for 29 and KC Redux for 44. And if you chose KC Redux instead of something like Mr. Roboto it's a shame, you just stopped honing those who had a really hard job to bring something new.


Title: Re: K.C. MUNCHKIN REDUX!
Post by: Doug on May 18, 2018, 04:33:46 AM
Neat hacks, where are they?

I wish someone would hack KC Munchkin to add powerups, for example a powerup that stopped the dots from moving, or turned KC into a magnet so the dots would move toward him, or turned all the dots into power dots, or sent the ghosts to the pen...

There are lots of possibilities.


Title: Re: K.C. MUNCHKIN REDUX!
Post by: Jim on May 19, 2018, 12:50:35 AM
Itís like saying ďyou shouldnít buy the Calculator cart because itís just a calculatorĒ.  

In principle I think this placement / thought is very sad. If I teach you how to hack a game, probably later in the evening you will be able to make your own KC hack (you will also understand why 4 or 5 rather than 30 mazes have been made), until you can change colors, shapes, etc. To start dreaming about doing a project like Calculator, you need a lot of study and dedication.
Iím sorry for not explaining myself well, I didnít mean to offend anyone (certainly not Rene van den Enden).  I was not comparing Calculator to ďK.C. MUNCHKIN REDUX!Ē.  I was not commenting on difficulty of creating Calculator.  I simply used Calculator because I thought itíd be a good example since everyone knows what a calculator is.  I could have used any Odyssey cartridge.  For example I could have said either of these:
  • ďyou shouldnít buy the ďPick Axe Pete!Ē cart because it just plays ďPick Axe Pete!Ē
  • ďyou shouldnít buy the ďBaseball!Ē cart because it just plays ďBaseball!Ē
If I like Pick Axe Pete! and Baseball! then why does anyone care if I buy them?  The general point I was trying to make was what does it matter why I want to buy a cart?  How does my buying something harm anyone else?  You answered this question in your longer post which Iíll address with my second post.

Note I like Pick Axe Pete! and have never played Odyssey Baseball!, I donít mean to put down those games either, theyíre just examples.


Title: Re: K.C. MUNCHKIN REDUX!
Post by: Jim on May 19, 2018, 01:45:21 AM
The cool part of being part of a community is that in a way you end up knowing the longings of its members...
Thank you for your detailed post Rafael.  I think I better understand your position now.

To recap what I wrote, I was responding to people saying they didnít like K.C. MUNCHKIN REDUX! primarily because of low level of effort required to create it (since itís just a hack of a old Odyssey game) and also because of its (high) price.  I didnít understand why the creation effort and/or price mattered.  My concern was that Michael (and perhaps other cart makers) would be offended by this and less likely to make Odyssey cartridges.  In my opinion more cartridges (options) for the Odyssey can only be a good thing.  If a game is not good then few will buy it, only the game creator is hurt.

If I correctly understand the opposing viewpoint you (or really everyone except me apparently :)) has is  that someone selling an expensive ROM hack is bad because:
1.  The completist Odyssey fans now have to spend a lot of money on a poor game
2.  Money that goes to a cheap hack means less money that will be given to creators who put a lot of effort into creating original Odyssey cartridges
3.  If sales are hacks are successful than other cart makers will stop making original games and instead just make hacks

I can most relate to reasons 2 and 3, I too would rather have good Odyssey games than poor games.  However in my opinion the lack of sales of a poor game is enough to keep the Odyssey from being flooded with poor games.  Therefore I donít see a lot of money leaving the original game creators and going to hack creators.  Iím more concerned about those like Michael deciding not to make more games because others roast him for making games that are not good enough.  Who gets to decide what is good?  I think each person should be able to decide for himself if a game is good or not and if a game is worth its price.

Note I also did not buy K.C.'s Escape! because I wasnít interested in its extras, I thought the price was too high and I didnít think the gameplay looked fun.  However I donít hold any hard feelings towards anyone that bought it.  It doesnít bother me if someone enjoys K.C.'s Escape!.  Instead Iím glad that thereís another Odyssey game option available.

I do appreciate that a game like Mr. Roboto takes more effort to create.  I own Mr. Roboto and enjoy it.  However I also enjoy K.C. MUNCHKIN REDUX! and donít regret my purchase.  It is exactly what it appears to be, a simple hack of K.C Munchkin which I enjoy.

I realize Iím in the minority here.  Thank you for giving my the opportunity to express my opinion without being flamed.  Let me know if I misunderstood your position, but I can accept that fact that I just have a different view than most here.


Title: Re: K.C. MUNCHKIN REDUX!
Post by: Rafael on May 19, 2018, 03:39:35 AM
First, I hope I did not look rude or anything. English is not my native language and I often have to turn to the translator. If for any reason I offended you or Michael or anyone, I apologize. Well, let's go. As Dieter said it is important that the forum be used, it is our chance to correct ourselves is to do the best possible, not only for yourself, but for everyone. It is unthinkable that whoever does something is subject to criticism, I quote my example. My dream (or at least one of them) was to make Odyssey games, the internet and the many wonderful people I met here and there, made it possible. When I began to feel that my first games were walking I was amazed and were certain to be blind. Anyway, when I launched them I received some criticism. I think that at the time I did not absorb it very well, but finally, as I was learning more and improving as a programmer and consequently realizing more happiness in people you learn that it is not only you, if your work is honest and your goal is not is to take money from people, you have to read and try to absorb what people wrote and think above all to offer them at least a game with reasonable price / chart / sounds / gameplay / graphics. I myself was asking Marc to also strive to improve the quality of the manuals, that I wanted something not to sell to people, but something that was on par with the other Odyssey games I have. I live in Brazil last year we had the joy of promoting the 1st Odyssey Encounter and seeing happy people playing Forbidden Lands and looking with great joy at pro manual, seeing people playing with enthusiasm Haunted Woods and Laser Blitz is something that pays off. In the last week I received the game Golf Tournament, from our friend Ivan Machado and besides the excellent game, you see that beautiful manual, perfect label is like a journey in time. So everything that people write here is meant for the community. I know that if I make a game, whose goal is just to walk with your character on the screen and ask for something around $ 50 will have people buying, sadly, but will buy. Having said that, and even if I do my best, criticism will persist, and so I think the key word above all is to do honest work. I love Odyssey and of course we want to see Michael and whoever brings new work. But fair pricing is one of the things we want. You mentioned Mr. Roboto, even though Mr. Roboto is such a wonderful game you would have bought it if it cost $ 100. This is thinking about the community. The frustration I had with Pinball was this, I loved the cover of the game, it was going to look beautiful in my collection, but I had to give up the game. Although I do not collect other systems, I also like other classic consoles and these prices are a lot off what is praticed.

https://atariage.com/store/index.php?l=product_detail&p=1119

https://atariage.com/store/index.php?l=product_detail&p=1107


And so, Redux makes a bad impression, and at least for me anticipates new fru$tration for the "Big Project".


Title: Re: K.C. MUNCHKIN REDUX!
Post by: Rafael on May 19, 2018, 03:43:18 AM
Neat hacks, where are they? I wish someone would hack KC Munchkin to add powerups, for example a powerup that stopped the dots from moving, or turned KC into a magnet so the dots would move toward him, or turned all the dots into power dots, or sent the ghosts to the pen...
There are lots of possibilities.

As in the first adventure KC faced the Monsters, in the 2nd faced Dratapillar and the Drats, I would like it if there was a third game that was totally new, with new enemies, and in its natural habitat: the maze. I think if there was a third adventure back then that was how it would be. Something like Ted was planning for PAP2, a new game, with the same spirit.


Title: Re: K.C. MUNCHKIN REDUX!
Post by: grips03 on May 19, 2018, 04:18:21 AM
:)


Title: Re: K.C. MUNCHKIN REDUX!
Post by: ccc--- on May 19, 2018, 08:31:26 AM
Something like Ted was planning for PAP2, a new game, with the same spirit.
I still hope that Ted will complete PAP2 some day!


Title: Re: K.C. MUNCHKIN REDUX!
Post by: Jim on May 19, 2018, 04:13:57 PM
First, I hope I did not look rude or anything. English is not my native language and I often have to turn to the translator. If for any reason I offended you or Michael or anyone, I apologize...
I am not offended.  It is difficult to have a good conversation via a forum even when everyone has the same native language.  I assume for many on this Videopac forum English is not their native language.

Thank you for explaining the reasons why some are not happy about this game.  I know everyone is here is because they love the Odyssey.  I very much appreciate the hard work that all the homebrew cart creators do to create their games.  I just checked my small collection of games and I own more carts made by you than by any other programmer (other than Ed Averett :)).


Title: Re: K.C. MUNCHKIN REDUX!
Post by: TomBeck on May 19, 2018, 09:45:01 PM
And if I did a hack whose only change was to change the KC from blue to pink, he would buy it.

Me too!  ;)


Title: Re: K.C. MUNCHKIN REDUX!
Post by: Janzl on May 20, 2018, 08:48:50 AM
Thank god you are a minority  :D


Title: Re: K.C. MUNCHKIN REDUX!
Post by: TomBeck on May 20, 2018, 01:33:48 PM
Thank god you are a minority  :D
It`s always good to be different.  ;D


Title: Re: K.C. MUNCHKIN REDUX!
Post by: Rafael on May 20, 2018, 03:41:10 PM
And if I did a hack whose only change was to change the KC from blue to pink, he would buy it.

Me too!  ;)

We knew  :D :D :D :D


Title: Re: K.C. MUNCHKIN REDUX!
Post by: Rafael on May 20, 2018, 03:43:51 PM
Something like Ted was planning for PAP2, a new game, with the same spirit.
I still hope that Ted will complete PAP2 some day!

Truth. I showed the project to some people and they were delighted