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April 25, 2017, 02:53:39 AM *
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 1 
 on: April 24, 2017, 03:41:09 AM 
Started by Leonardobiagi - Last post by Leonardobiagi
Thanks for your continuous support and all your work on this project.

Only the imagination, to have some day, a complete, great looking Sherlock Holmes game in my hands, make me happy.  Smiley


Thank you Tom, it's a great project and we all take pleasure in doing so.

Having a Master Series Game released would be an INCREDIBLE addition to the Videopac library and might attract new people to join the scene more than any other release.
Whoever is capable to release this, should do so.

Thanks immergruen, we're working hard on it, it may take a little time but it's gonna get the release.

I will gladly organize a US shipping group. Just let me know!

Thanks ScottyDont00, I think every help is welcome, I don't know how it works since I'm new to all of this, but when the time comes, we'll talk about it with you.

 2 
 on: April 24, 2017, 01:56:28 AM 
Started by Chris! - Last post by Chris!
Worked on this a little bit more today. I got a guy in to control. I also got my Odyssey 2 out from the pantry so I could test the game on it. It works good on real hardware now. This is more of a proof-of-concept stage right now more than a game. Your job is to survive to 1,000 points. I will occasionally have power-ups come by, like one slowing down the oranges for a few seconds, another one lets you eat the oranges for a few seconds (invisibility), a banana coming by to increase your point total by 15 if you catch it, that sort of thing.

 3 
 on: April 23, 2017, 10:52:25 PM 
Started by Leonardobiagi - Last post by ScottyDont00
I will gladly organize a US shipping group. Just let me know!

 4 
 on: April 23, 2017, 10:44:57 PM 
Started by Leonardobiagi - Last post by immergruen
Having a Master Series Game released would be an INCREDIBLE addition to the Videopac library and might attract new people to join the scene more than any other release.
Whoever is capable to release this, should do so.

 5 
 on: April 23, 2017, 09:18:52 PM 
Started by Leonardobiagi - Last post by TomBeck
Thanks for your continuous support and all your work on this project.

Only the imagination, to have some day, a complete, great looking Sherlock Holmes game in my hands, make me happy.  Smiley

 6 
 on: April 23, 2017, 06:51:58 PM 
Started by Leonardobiagi - Last post by Leonardobiagi
Time for a little update. It may not seem now because there's no physical progress of the parts to show. But the box final prototype is almost ready. We're working an the art for the board, working on the unstructions, and still waiting for the chips to get done (It may take a little while).
But the work is going full time and as soon we get some pics to show you, we'll show you.
Thanks again.

 7 
 on: April 23, 2017, 05:38:24 PM 
Started by Chris! - Last post by timdu
I like these simple, panic, twitch, reflex-testing games where you must avoid something.
I like this so far! Yes, please continue working on it!


 8 
 on: April 23, 2017, 11:09:54 AM 
Started by Chris! - Last post by Chris!
So I have been working on a Game Boy game called Oranges, where you dodge oranges coming at you. I thought I would see if I could get it running on the good ol' Odyssey 2. After hours of programming, I finally figured it out. I haven't tested this on real hardware because my Odyssey 2 is in the garage. If I were to work on it further, I would have a guy on the right side of the screen dodging the oranges as they whiz closer to you. I figure this simple premise should fit in 2k. So what do you think? Should I keep working on it? It's been a while since I programmed the Odyssey 2, so I was a bit rusty on my coding skills. But here it is.

 9 
 on: April 22, 2017, 10:37:51 PM 
Started by VideopacBelgium - Last post by TomBeck
 Cool

 10 
 on: April 22, 2017, 09:39:47 PM 
Started by VideopacBelgium - Last post by Elias
Great! Can''t wait  Roll Eyes

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