Chris!
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« on: June 27, 2013, 03:42:06 PM » |
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Giuseppe's finished, time for a new project. This time, I thought I'd take a stab at making a port of the arcade game Brix: http://www.arcade-museum.com/game_detail.php?game_id=7219Here's what I have so far. It's not much, only a test to see if I could do this. After cursing and yelling, I miraculously made it work.
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Seob
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« Reply #1 on: June 27, 2013, 09:40:37 PM » |
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Never heard of that title, but it looks like it could be a fun game.
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8 bits of fun
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Chris!
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« Reply #2 on: June 28, 2013, 05:19:15 AM » |
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I've decided to turn this into a holiday game, since I don't seem to see any Odyssey 2 games to be played around Christmas time. Plus, if I get started on it now, I might be able to finish it by Christmas 2013. So I turned the grid red and the background green. (let me know if the color combination is ugly!) The little guy you move around will be orange, and the robots will be gray. The robots will serve as the enemies. I haven't programmed the little guy's movement in yet. There will be lives as well as a score counter. The object of the game will be to see how many presents you can get. As the game progresses, the little gaps in the grid will move faster. The presents will be sprite2 and the robot (enemy) will be sprites 1 and 3. You are sprite0. Running into the grid and not a gap will cost you a life. I'm thinking of calling this Christmas Chaos if I decide to go with the holiday theme.
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Chris!
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« Reply #3 on: August 12, 2013, 06:37:12 AM » |
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Geez, this homebrew forum is deader than a doornail. I thought after a month hiatus, I'd start work on Odyssey 2 programming again. What better game to work on again is Brix? This build has you moving along with the block holes. When I get around to it, I'll add collision detection. If you're not touching the gaps in the grid, you'll lose a life and start over on the bottom. This works in hardware, but sometimes if you're moving right, the game skips moving the block and you right for one duration (which isn't very long, so it shouldn't be too noticeable.) The bin file is the game while the .a48 file is the code. Tell me what you think.
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VideopacBelgium
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« Reply #4 on: August 12, 2013, 01:43:46 PM » |
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I'll try BRIX tonite.
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Videopac digger
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ANDYRYALS
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« Reply #5 on: August 12, 2013, 11:16:04 PM » |
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everyone has probably gone to videopac.org 
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I have 12"
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VideopacBelgium
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« Reply #6 on: August 12, 2013, 11:29:26 PM » |
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everyone has probably gone to videopac.org   I don't think so... The last message on the videopac.org forum was dated Sat Aug 03, 2013 3:02 pm
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Videopac digger
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VideopacBelgium
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« Reply #7 on: August 12, 2013, 11:33:11 PM » |
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I played BRIX.  The colission that will be added will be made only on the legs of the character? The character is not aligned with the blocks.
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Videopac digger
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timdu
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« Reply #8 on: August 13, 2013, 01:44:36 AM » |
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I like what I see so far. I am able to move the guy all over the place. Looking forward to seeing your progress on this! I found an interesting 11-minute video about the coin-op http://www.youtube.com/watch?v=nZKEwpAWrQUTim
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« Last Edit: August 13, 2013, 02:01:08 AM by timdu »
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Chris!
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« Reply #9 on: August 13, 2013, 02:47:53 AM » |
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That's odd that the character wouldn't be aligned with the blocks on a Videopac. It is on an Odyssey 2. I tested it on my Odyssey 2.
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Chris!
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« Reply #10 on: August 13, 2013, 04:48:43 AM » |
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Another problem. On real hardware the brick holes show up at the same place whenever you start a new game and they aren't random, even though I (tried to) put in code telling it to get the brick holes randomly. Please help me with this. I put collision detection in, so if you miss a hole or get to the edge, you lose a life.
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Chris!
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« Reply #11 on: August 13, 2013, 07:26:15 AM » |
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Odd. Adding a title screen seems to make the block holes be more random.
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Chris!
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« Reply #12 on: August 13, 2013, 01:49:23 PM » |
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Last update of the night. I've been working on this all night. There is now a reindeer to get. To get the reindeer to follow you, touch it. Get it back down to the bottom of the screen and another one pops up. I'm going to sleep.
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Rafael
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« Reply #13 on: August 15, 2013, 01:16:54 AM » |
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New colors looks better 
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Chris!
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« Reply #14 on: September 16, 2013, 02:21:34 PM » |
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Who knew adding sound would be so hard? It must be because I'm nearing the end of 1k. So this will be a 2k game since I'm not done yet. I haven't even added a score! Plays perfectly on a US Odyssey2.
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