Videopac / Odyssey2 forum
September 24, 2017, 01:37:47 AM *
Welcome, Guest. Please login or register.

Login with username, password and session length
News: New Game! Free Food For Fish by Rafael! Pre-order now and overhere!
 
   Home   arcade Help Login Register links videopac.nl  
Pages: 1 [2] 3   Go Down
  Print  
Author Topic: Aaron the Aant (was: Multiplication)  (Read 3757 times)
Chris!
Give this man a Jopac!
******
Posts: 1079



WWW
« Reply #15 on: January 16, 2015, 11:22:27 PM »

Work on an Atari 2600 version has begun.
Logged

All my Odyssey2 projects, now in one place!
http://www.atari2600land.com/odyssey2.html
Chris!
Give this man a Jopac!
******
Posts: 1079



WWW
« Reply #16 on: March 04, 2015, 03:34:00 AM »

I made a few changes to the Odyssey 2 version.
First of all I made the aardvark's tongue get faster every 20 points, and the game pause every 20 points, and pressing fire starts it up again. Every 40 points, a tree is added until there are four on the screen. (using all the characters available.) As I was making these changes, though, more and more ants are coming into the kitchen. Blech! I don't know if it's a sign or what. I have less than 100 bytes left. I really struggled to make those changes, and I think I MAY have even fixed the highscore function as well. Anyway, here's a shot of all four trees in the shot. I have tested this on a real Odyssey 2 and it works good as far as I can tell. I hope to have the 2600 Connection (timdu) publish it later this year (like he said in an earlier post), I don't know when. Details are being worked on.
Logged

All my Odyssey2 projects, now in one place!
http://www.atari2600land.com/odyssey2.html
Rafael
I'd sell my mother for a Videopac
********
Posts: 2151



« Reply #17 on: May 23, 2015, 02:33:20 PM »

Just like Chief Chef, hereīs another great concept and congrats with you work with the tongue.
Maybe, for this game, you should use at least 2 colors, like you did with your Atari version. Thereīs an arcade game called Anteater, maybe you should to try to create a sideview anteater, combining sprite and chars. And donīt forget about the sounds, maybe itīs just my point of view (personal taste), but using the usual Odyssey tunes repeatedly, may not be beneficial to the game.
Logged
VideopacBelgium
Give this man a Jopac!
******
Posts: 1463



« Reply #18 on: May 23, 2015, 06:16:37 PM »

Oh, create a sideview anteater, combining sprite and chars, you mean like that, for example:
Logged

Videopac digger
Rafael
I'd sell my mother for a Videopac
********
Posts: 2151



« Reply #19 on: May 23, 2015, 11:59:28 PM »

Oh, create a sideview anteater, combining sprite and chars, you mean like that, for example:

 Cheesy Something like this Cheesy
Logged
Chris!
Give this man a Jopac!
******
Posts: 1079



WWW
« Reply #20 on: October 23, 2016, 04:45:01 AM »

I'm resurrecting this game title. I can't take full credit for what you see here, I didn't design the screen, Rafael did. I just took a mock up picture he did and made it real. The game isn't playable as of yet, this is just an aardvark tongue test. I would like to thank Rafael's compliments and advice for the game.
Logged

All my Odyssey2 projects, now in one place!
http://www.atari2600land.com/odyssey2.html
TomBeck
Post Axe Pete!
*****
Posts: 840



« Reply #21 on: October 23, 2016, 10:03:50 AM »

I really like what I see!. The sprites are great. That remembers me on the old Pink Panther cartoons here in Germany. There always come (sorry I only know the german name) "die blaue Elise". She always want to catch the ant. It was really funny. I loved and still love this cartoon.

Make the anteater blue and we have the first game, that live in the Pink Panther universe!  Cool

Interesting to see, what the game will be.  Cheesy
« Last Edit: October 24, 2016, 12:42:04 AM by TomBeck » Logged

Wink  Killed the Killer Bees  Wink
Rafael
I'd sell my mother for a Videopac
********
Posts: 2151



« Reply #22 on: October 23, 2016, 09:07:47 PM »

I'm resurrecting this game title. I can't take full credit for what you see here, I didn't design the screen, Rafael did. I just took a mock up picture he did and made it real. The game isn't playable as of yet, this is just an aardvark tongue test. I would like to thank Rafael's compliments and advice for the game.

Youīre welcome, Chris. I really like some of your concepts, like this one, Ghost Palace and Chief Chef for instance.
Thereīs a detail to be changed  ( if you want ), the holes need to be in the green portion, it should look like the drawing below.
Logged
Chris!
Give this man a Jopac!
******
Posts: 1079



WWW
« Reply #23 on: October 23, 2016, 11:23:00 PM »

OK, I'll try to fix the holes.
Logged

All my Odyssey2 projects, now in one place!
http://www.atari2600land.com/odyssey2.html
Chris!
Give this man a Jopac!
******
Posts: 1079



WWW
« Reply #24 on: October 24, 2016, 01:56:03 AM »

Holes are fixed. You can now start a new game by pressing Fire. I changed the controller from the right one to the left one. You'd think
Code:
mov r1,#001h
call getjoystick
would mean the right one and 000 would be the left one, but nope. You can move the aant around, but that's all you can do in this version. I designed the aant's borders so there is no "safe zone," wherever the aant can move, the aant is in danger. Should make for a more exciting game. And yes, I spell ants with two a's because aants are bigger than an ordinary ant.
Logged

All my Odyssey2 projects, now in one place!
http://www.atari2600land.com/odyssey2.html
Chris!
Give this man a Jopac!
******
Posts: 1079



WWW
« Reply #25 on: October 24, 2016, 04:04:24 AM »

Should I make the ant jump or have it so pressing up and down on the joystick makes the ant go up and down? Here's a version with the ant jumping. Press ACTION to jump.
Logged

All my Odyssey2 projects, now in one place!
http://www.atari2600land.com/odyssey2.html
timdu
Freedom Fighter
****
Posts: 282



« Reply #26 on: October 24, 2016, 10:46:15 AM »

my vote is for a jumping ant!
Logged
Chris!
Give this man a Jopac!
******
Posts: 1079



WWW
« Reply #27 on: October 27, 2016, 08:28:13 AM »

I figured out how to make collision checks on the grid. It uses the same values as detection. So This:
Code:
    mov     r0,#vdc_collision
    mov     a,#010h
    movx    @r0,a           
for the vertical grid, and for the horizontal grid, replace the #010h with #020h. This discovery led to making the aardvark's tongue deadly to Aaron's face as well as his body. Instead of checking the characters, I instead checked the grid for characters and sprite 2 (Aaron's head) collisions. Now while it is technically a playable game, I still have work to do on it, like make the high score detection work, and randomize the aardvark. I have about 500 bytes left.
Logged

All my Odyssey2 projects, now in one place!
http://www.atari2600land.com/odyssey2.html
timdu
Freedom Fighter
****
Posts: 282



« Reply #28 on: October 27, 2016, 04:27:54 PM »

 Smiley I'M LOVIN' IT  Smiley
Logged
Chris!
Give this man a Jopac!
******
Posts: 1079



WWW
« Reply #29 on: October 28, 2016, 09:45:03 AM »

More work was done.
+ added some simple stock sfx for apple collecting and death.
+ moved the score down to the bottom.
+ implemented high score function.
+ made aardvark's tongue random (but will go in a pattern if Aaron stands still.)
I now have less than 400 bytes left to play with.
What's left to do is make the aardvark's tongue go faster as the game progresses. I'll have the game stop at a certain amount of points like in the previous version (like 50 points or something.) to pause it. The pause is needed to update the tongue variable. And probably some other stuff as well. I also made the "official" (for now) Aaron website where you can download the latest version. It's at http://www.atari2600land.com/aaron/.
Logged

All my Odyssey2 projects, now in one place!
http://www.atari2600land.com/odyssey2.html
Pages: 1 [2] 3   Go Up
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!