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Author Topic: Incoming! Odyssey 2 version  (Read 7026 times)
LD
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« on: June 04, 2015, 11:42:15 PM »

Hi all.

This is the project I was working lately.

Incoming is an Atari 2600 homebrew game created by Ben Larson, who was kind enough to gave me authorization to port his game over Odyssey2.

For those who's not familiar, it's a turn based game where you are a Tank and need to shoot and hit the opponent Tank to score points. The bullet trajectory is changed with angle (elevation) and power of the shoot, but there's the gravity and the constant-changing wind to make it more difficult.

If you miss the shoot, turns to the opponent the next shoot. Well, it's basically a Smithereens with more precision.

The bullet can destroy a "block of  terrain" and if you destroy the block below the opponent, he will fall until touch another block.

Controllers :

Menu : Press numbers 1 to 4 to switch options and press - or + keys to change the value :

1 - Versus : Choose between player 2 or computer
2 - Difficulty : Easy or Hard
3 - Points : Max points to beat the game (6,10,14,18 or 22)
4 - Wind : On or off.

In the game :

Up or Down change the projectile trajectory (elevation)
Left or Right change the projectile speed (power)
Action button : Press for shoot or restart the game after game over
plus key (+) generate a new terrain (just for test, ignore possible bugs).
Game over : The score of the winner player will blink.
Reset key : Resets the game and return to tile screen.

Have Fun!
« Last Edit: July 18, 2015, 10:49:26 PM by LD » Logged
Rafael
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« Reply #1 on: June 05, 2015, 03:05:04 AM »

I played it!
I won Cheesy
But I also lost Cry
Interesting, Smithreens was one of my most played game. Sadly, currently itīs in the trunk floor. Nice to see some in that vein for play against computer.
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Janzl
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« Reply #2 on: June 05, 2015, 06:39:37 AM »

I love these kind of games, "Worms" for the O2. Going to give it a try as soon as possible.

Always said that someone should develop a single player version of Stonesling.
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LD
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« Reply #3 on: June 05, 2015, 02:52:26 PM »

Worms is a fun game too.

Incoming is a improved version of Artillery Duel for Atari 2600, Ben Larson basically took a bad game and make it a good one.

Artillery Duel :
https://www.youtube.com/watch?v=NsopDPcF7co

Incoming 2600 :
https://www.youtube.com/watch?v=nMfyqolXZjo

I think Incoming is one of homebrews I enjoyed most, this why I'm porting it to Odyssey 2.
It's a homebrew port of a homebrew game!

EDIT : NEW VERSION
Small changes, now the tank blink when bullet hits and a placeholder sound plays. These effects will change, I have plans to draw an explosion animation and better sound fx.
Get it on first post.
« Last Edit: June 06, 2015, 12:08:32 AM by LD » Logged
Janzl
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« Reply #4 on: June 06, 2015, 12:24:20 AM »

Been playing it this evening.

Great game till so far. The playing field starts off a bit weird (off course). But by playing you create a new one  Wink.

Likes:
  • Tank sprites
  • System of shooting (I love games with gravity and momentum)
  • Wind, and how it influences your shot
  • Animating clouds :-D (influenced by the wind (duh!))
  • Tanks dropping when the ground beneath them is destroyed

I really hope the game will get both the options of single- and multiplayer.

Compliments!

We could call it a bit of a Stonesling successor.  Cool
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LD
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« Reply #5 on: June 06, 2015, 01:16:36 AM »

Thanks! Notice the updated version with small changes I've posted.
Also I'm testing the game on Odyssey2 but I welcome anyone who can play on VideoPac just to make sure the game works on real hardware.

The game will have a random terrain generator, that is, every match a new background will be generated.
Also the game will have A.I. for you play alone against the computer.

Rafael will help me with VideoPac Plus graphics and if I have rom enough, I'll add voice support too.
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Rafael
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« Reply #6 on: June 06, 2015, 09:22:02 PM »

I think probably youīll do that, but the controls for power and elevation needs to change slowly.
Nice to hear you already included some sounds Smiley
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LD
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« Reply #7 on: June 06, 2015, 11:02:21 PM »

Yes, they will be slower, I need them fast now to test quickly different speeds and angles.

New Version :

Random Terrain Generator enabled!

Thankfully was easier to code than I thought. A new landscape/terrain is generated every time you hit the player and/or when you press console key "+" (plus). This also set a new random player position.

Now I need to work on Game A.I. and Sound fx.

(new version on first post)
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Rafael
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« Reply #8 on: June 07, 2015, 04:21:46 PM »

I'm getting good at it. Wink
I noticed, sometimes, some block donīt break. Especially when the shot hits it over.
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LD
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« Reply #9 on: June 07, 2015, 10:43:01 PM »

I'm aware of that. This problem happens when the projectile hits the area between blocks, the code don't know exactly which one to disable.

I've partially fixed this problem, it still in the block corners. Well, this happens for both players so it's not a unfair glitch.

New version attached in the first post.
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LD
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« Reply #10 on: June 14, 2015, 09:57:36 PM »

New version, versus CPU.
It's supposed to be on hard setting, I'll work on a easy setting later.

The explosion animation is done but the sound still a placeholder.
Press "+" to generate a new terrain.

Get the latest rom on my first post.
Have Fun.
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Rafael
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« Reply #11 on: June 20, 2015, 08:01:49 PM »

Great. Iīm lovin to play it Cool
At first to play against CPU seems hard, but after some pratice the game is well balanced.
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Janzl
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« Reply #12 on: June 20, 2015, 10:39:43 PM »

Its becomming a great game.

I still have to press fire for the cpu.

The placeholder sound is actually pretty nice and I love the wrecking animation. Still missing the shooting sound though  Wink
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LD
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« Reply #13 on: June 23, 2015, 12:28:57 AM »

Tnx.
I'm already making sound fx for this game, coming soon. Smiley
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Janzl
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« Reply #14 on: June 23, 2015, 03:46:04 PM »

Will you get the choice between twoplayer and versus cpu?
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