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Author Topic: My Stomach Hurts  (Read 1215 times)
Chris!
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« on: October 13, 2015, 11:34:29 AM »

Inspired by my stomach problem, I've decided to write a video game about it.
The object of the game is to squash the stomach bugs with a pill. If you hit the bug, a point will be added to your score. However, if you miss, a point will be deducted from the health meter. Once the health meter reaches 0, the patient dies from stomach cramps.
This is just a proof-of-concept binary to see if I could do this. The score and health meters are not in the game yet.
The only action is taking a pill by pressing ACTION.
This hasn't been tested on real hardware, but I will once my stupid stomach ache goes away (I still have it.)
Here is a version that works on real hardware. (I still have a stomachache.)
« Last Edit: October 13, 2015, 12:57:02 PM by Chris! » Logged

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Chris!
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Posts: 1148



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« Reply #1 on: October 13, 2015, 10:57:15 PM »

I added the health meter and score.
They work fine on real hardware, but the problem is: It's not much of a game. Does anyone have any ideas for it?
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All my Odyssey2 projects, now in one place!
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Chris!
Give this man a Jopac!
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Posts: 1148



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« Reply #2 on: October 14, 2015, 03:14:13 AM »

Added Voice support. It now says "Ouch!" if you miss if you have a Voice module plugged in.
EDIT: It also says "ahhh" if you hit a pill and "oh no!" if you die.
« Last Edit: October 14, 2015, 05:07:13 AM by Chris! » Logged

All my Odyssey2 projects, now in one place!
http://www.atari2600land.com/odyssey2.html
Chris!
Give this man a Jopac!
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« Reply #3 on: October 15, 2015, 11:13:24 PM »

I'm having a little problem with the Voice programming.
I got it to say "Oh crap!" when you die using the diphthongs, but it seems like the only way to reset the Voice is by initializing it all over again (in this case, jumping to "myinit"). If I had a high score, it would probably erase it and start over again. So what I need to do is find a way to reset the variables for the Voice (in this case "notenumber") so it would say "Oh crap!" immediately after dying instead of silence the second time around. Is there a way to do this? (in the binary and code I posted here, I went with the initializing it all over again approach, which would probably reset the high score if I had one.)
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http://www.atari2600land.com/odyssey2.html
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