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Author Topic: Fatso 2  (Read 1282 times)
Chris!
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« on: May 25, 2016, 02:18:14 PM »

A sequel to Fatso. I figured I learned so much since I created the game, my first game I ever made, that I decided to make a second better version. It is a sequel, much in the way that KC's Krazy Chase is a sequel to KC Munchkin. All I have done is the title screen so far, but there is a lot to it. The mouth eats the letters F, A, T, S, O and the number 2, and it also has "music". I made a little ditty with the stock sounds. What do you think so far?
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Chris!
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« Reply #1 on: November 13, 2018, 04:38:22 PM »

I found this binary file while going through my computer's old files, so I thought I'd share an updated version I made. Still, all that is here is the title screen, yet the song is enhanced and there's the beginnings of a score counter.
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All my Odyssey2 projects, now in one place!
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Chris!
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« Reply #2 on: December 26, 2018, 02:31:43 AM »

I began work on the actual game. Press ACTION button at title screen to see it. In this version, I plan to put in lives.
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All my Odyssey2 projects, now in one place!
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Chris!
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« Reply #3 on: December 27, 2018, 03:29:09 AM »

Technically a game now with pink pickles to avoid, a life system, and borders. Any suggestions for making the game better? I have about 1k left.
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Rafael
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« Reply #4 on: December 27, 2018, 02:37:14 PM »

A sequel to Fatso. I figured I learned so much since I created the game, my first game I ever made, that I decided to make a second better version. It is a sequel, much in the way that KC's Krazy Chase is a sequel to KC Munchkin.

Sorry, the goal is not to discourage you, but I played Fatso 2 and I do not really see it as a sequel. Some interesting things in KC Munchkin's 2 games is that they bring the character, within their "universe", the maze , but with a different game proposal, enemies, history and different goals. The same can be said of Pitfall I and Pitfall 2, same character, another story, another mechanic. In the case of Fatso 2, I feel it's the same game, I say mechanics and the same goals ... But remember, this is subjective. My suggestion is for you to go back to work at that Ghost Palace, or why not Castle of Doom for Odyssey2?
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Chris!
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« Reply #5 on: December 27, 2018, 10:47:27 PM »

The goal of me working on Fatso 2 is to make a better Fatso. Perhaps I should rename the game?
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All my Odyssey2 projects, now in one place!
http://www.atari2600land.com/odyssey2.html
Rafael
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« Reply #6 on: December 28, 2018, 05:51:47 PM »

or try something new (or old Huh? Huh? Huh?):

http://videopac.nl/forum/index.php?topic=2806.0

http://videopac.nl/forum/index.php?topic=2051.0
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Chris!
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« Reply #7 on: December 31, 2018, 06:07:19 AM »

I remember I had to give up on Ghost Palace because it was getting too complicated for me and something popped up that I got frustrated on and had to give up on it. I tried to make a Castle of Doom-type game for the Odyssey 2 a while back but didn't get very far.
I added a mint that comes periodically and you get 20 points for eating it. Do you have suggestions for making this better and different from the original Fatso?
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All my Odyssey2 projects, now in one place!
http://www.atari2600land.com/odyssey2.html
Rafael
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Posts: 2498



« Reply #8 on: January 01, 2019, 06:21:36 PM »

You have a hard task here. Make a new game without it being the same Fatso or that is very similar to Oranges. Huh? Huh? Huh? Roll Eyes Roll Eyes Roll Eyes
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Rafael
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« Reply #9 on: January 01, 2019, 06:30:28 PM »

Maybe, if you have food coming from both sides, you can provide a different experience. Huh?
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