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August 21, 2018, 04:37:32 AM *
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Author Topic: Bottomless Pit  (Read 501 times)
Rafael
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« Reply #15 on: August 08, 2018, 01:18:28 AM »

In a sense the sounds have always been wronged, but it is no coincidence that the best games in the system have received special treatment in all aspects, including the sounds: Killer Bees, Turtles, Timelord, the two Munchkins ... I am sure their respective programmers did a series of tests to find the right sounds for each action. When I was a child I tried to understand what was in the other systems and what was missing in Odyssey, so at the house of friends who had Atari / Intv, some things surprised me. One thing I remember well is the Smurf falling into the water in the 2600's. The Intv was fantastic, the battle between He-Man and skeleton in the castle was "epic" and much of it was due to the metal sound of the swords touching. Of course, this is just my opinion, but I think that, as far as possible, one should give each thing its due sound. I think the best way to say this is by comparing two games in the same style:

http://www.youtube.com/watch?v=lAMgx_PgpbE

https://www.youtube.com/watch?v=kvnqFumN_lE

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Chris!
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« Reply #16 on: August 08, 2018, 05:04:56 AM »

Since I can't find an unusual sound and the fact that it isn't playing properly (I think I broke it), I'm afraid I'm going to have to put in the stock sounds again. I've also added a rock that falls that you must avoid. Either it or the banana comes on screen.
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All my Odyssey2 projects, now in one place!
http://www.atari2600land.com/odyssey2.html
Chris!
Give this man a Jopac!
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Posts: 1107



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« Reply #17 on: August 17, 2018, 05:58:41 AM »

Made it so it doesn't continually scroll up.
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All my Odyssey2 projects, now in one place!
http://www.atari2600land.com/odyssey2.html
Rafael
Pedit5
I'd sell my mother for a Videopac
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Posts: 2333



« Reply #18 on: August 18, 2018, 06:37:09 PM »

It's getting nice Cool
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Rafael
Pedit5
I'd sell my mother for a Videopac
*
Posts: 2333



« Reply #19 on: August 19, 2018, 02:45:30 AM »

55 is my high for while
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