In a sense the sounds have always been wronged, but it is no coincidence that the best games in the system have received special treatment in all aspects, including the sounds: Killer Bees, Turtles, Timelord, the two Munchkins ... I am sure their respective programmers did a series of tests to find the right sounds for each action. When I was a child I tried to understand what was in the other systems and what was missing in Odyssey, so at the house of friends who had Atari / Intv, some things surprised me. One thing I remember well is the Smurf falling into the water in the 2600's. The Intv was fantastic, the battle between He-Man and skeleton in the castle was "epic" and much of it was due to the metal sound of the swords touching. Of course, this is just my opinion, but I think that, as far as possible, one should give each thing its due sound. I think the best way to say this is by comparing two games in the same style:
http://www.youtube.com/watch?v=lAMgx_PgpbEhttps://www.youtube.com/watch?v=kvnqFumN_lE