Videopac / Odyssey2 forum

Programming the Videopac / Odyssey2 => Homebrews => Topic started by: Rafael on June 30, 2022, 03:06:02 AM

Title: Astrosmash
Post by: Rafael on June 30, 2022, 03:06:02 AM
Recently I've been trying to get away from the Odyssey a little,
I haven't started anything new for a while, but I'm back for another round.

http://www.youtube.com/watch?v=IwrL_jKVK0E
Title: Re: Astrosmash
Post by: cjherr on June 30, 2022, 04:08:15 AM
Wonderful! Now I have another purchase to look forward to.
Title: Re: Astrosmash
Post by: Pickaxe Brad! on June 30, 2022, 04:53:43 AM
Welcome back!  Smashing astros looks like it's going to be fun!
Title: Re: Astrosmash
Post by: Rafael on July 07, 2022, 04:09:27 AM
quote author=cjherr link=topic=3558.msg34047#msg34047 date=1656554895]
Wonderful! Now I have another purchase to look forward to.
[/quote]

Quote from: Pickaxe Brad! on June 30, 2022, 04:53:43 AM
Welcome back!  Smashing astros looks like it's going to be fun!

:-*

A fresh video. Still immortal:

http://www.youtube.com/watch?v=oosGsBS45rE

Title: Re: Astrosmash
Post by: cjherr on July 07, 2022, 04:28:55 AM
Looks REALLY good. Nice graphics and good speed.

The original deducts points for chunks of rock that reach the ground. Are you planning to implement that?

It already looks stellar, and I can't wait to give the final product a try.
Title: Re: Astrosmash
Post by: daddy_scott on July 10, 2022, 03:15:25 AM
Looks very cool. I don't understand all the programming limitations, so I'll just ask. Is it possible to break up the asteroids when they get hit with fire, like in the Asteroids game? I like the ship being at the bottom and wondered about the difficulty with multiple smaller asteroids coming at you when you shoot a big one. But I know memory is limited, so that may not be possible.
Title: Re: Astrosmash
Post by: Rafael on July 10, 2022, 03:18:51 AM
Quote from: cjherr on July 07, 2022, 04:28:55 AM
Looks REALLY good. Nice graphics and good speed.

The original deducts points for chunks of rock that reach the ground. Are you planning to implement that?

It already looks stellar, and I can't wait to give the final product a try.

My idea is to make a shorter game, more suitable for today. Something like Astromash: Time Trar (or Final Countdown etc). So, instead of losing points, the player loses time.
Title: Re: Astrosmash
Post by: Rafael on July 10, 2022, 03:21:17 AM
Quote from: daddy_scott on July 10, 2022, 03:15:25 AM
Looks very cool. I don't understand all the programming limitations, so I'll just ask. Is it possible to break up the asteroids when they get hit with fire, like in the Asteroids game? I like the ship being at the bottom and wondered about the difficulty with multiple smaller asteroids coming at you when you shoot a big one. But I know memory is limited, so that may not be possible.
Currently this happens when a large asteroid breaks apart. This is having a very interesting effect, at least on my bedroom TV. ( http://www.youtube.com/watch?v=FYRGT8z5oNU )
Title: Re: Astrosmash
Post by: Tom Beck on July 11, 2022, 12:01:44 AM
The game looks like all your games just awesome. If we had had something like that back then...

If I only think of Sandstorm, for example. If I had seen the big Pyramid in a shop on the TV, I would have known exactly which game I would have liked for Christmas.

And when I was on your channel, I noticed that I had failed to subscribe to it. Was made up immediately. Now I don't miss anything anymore.  :)

And then also Odyssey in the bedroom, what could be nicer.  ;:)
Title: Re: Astrosmash
Post by: daddy_scott on July 11, 2022, 03:46:43 AM
Quote from: Rafael on July 10, 2022, 03:21:17 AM
Quote from: daddy_scott on July 10, 2022, 03:15:25 AM
Looks very cool. I don't understand all the programming limitations, so I'll just ask. Is it possible to break up the asteroids when they get hit with fire, like in the Asteroids game? I like the ship being at the bottom and wondered about the difficulty with multiple smaller asteroids coming at you when you shoot a big one. But I know memory is limited, so that may not be possible.
Currently this happens when a large asteroid breaks apart. This is having a very interesting effect, at least on my bedroom TV. ( http://www.youtube.com/watch?v=FYRGT8z5oNU )

That's actually a cool effect but probably doesn't really help the game play since the remnants are gone pretty quick. Thanks for checking it out.
Title: Re: Astrosmash
Post by: Rafael on July 12, 2022, 04:44:04 AM
Quote from: daddy_scott on July 11, 2022, 03:46:43 AM
Quote from: Rafael on July 10, 2022, 03:21:17 AM
Quote from: daddy_scott on July 10, 2022, 03:15:25 AM
Looks very cool. I don't understand all the programming limitations, so I'll just ask. Is it possible to break up the asteroids when they get hit with fire, like in the Asteroids game? I like the ship being at the bottom and wondered about the difficulty with multiple smaller asteroids coming at you when you shoot a big one. But I know memory is limited, so that may not be possible.
Currently this happens when a large asteroid breaks apart. This is having a very interesting effect, at least on my bedroom TV. ( http://www.youtube.com/watch?v=FYRGT8z5oNU )

That's actually a cool effect but probably doesn't really help the game play since the remnants are gone pretty quick. Thanks for checking it out.

Naturally, while I'm tinkering with things, I'm testing the possible consequences. Although I haven't activated collision in the game yet, I can already see that the player who doesn't move carefully will be crushed by the wreckage.
Title: Re: Astrosmash
Post by: Chris! on July 15, 2022, 07:29:29 PM
When you shoot a big rock, why not just have two small rocks, one moving left and one moving right, both away from the player (if he's standing still)
Title: Re: Astrosmash
Post by: Rafael on July 16, 2022, 07:50:01 PM
Quote from: Chris! on July 15, 2022, 07:29:29 PM
When you shoot a big rock, why not just have two small rocks, one moving left and one moving right, both away from the player (if he's standing still)

I don't know if I understood correctly, but that's how things are happening. BTW and in time, I would like to thank you. I don't know if people here on the forum remember, but Chris started an Astromash project years ago   ( https://videopac.nl/forum/index.php?topic=1920.0 ). I talked to him if I could play the game and he said to go ahead.
Title: Re: Astrosmash
Post by: Rafael on July 27, 2022, 12:47:12 AM
Since I can't laugh at the joke, a new video for you.  ;:)

http://youtu.be/4Xtnp6hg6AI
Title: Re: Astrosmash
Post by: cjherr on July 27, 2022, 12:54:38 AM
Looks great! I like the cruising spaceship addition.