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FORBIDDEN LANDS

Started by VideopacBelgium, June 05, 2016, 01:28:25 AM

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Rafael

I received a few emails about this today and just to be clear, do not take it so seriously. I just wanted to say that this forum is very democratic, even for those who just want to sell games. Needless be taking advantage of subliminal messages and the like.

ScottyDont00

I have started the reservation thread on AtariAge for any buyers in the US who wish join in on our shipping group.

http://atariage.com/forums/topic/257497-forbidden-lands-for-odyssey-2videopac-us-shipping-group/

Cubelindo


What are the differences between both versions? Are the manuals very different?

Rafael

Quote from: Cubelindo on November 01, 2016, 08:26:48 PM

What are the differences between both versions? Are the manuals very different?

Hi,
Each manual follows the style of the original manuals.
Videopac with blank pages, text and screenshots black
Odyssey with black pages, white text and typical illustrations.

Cubelindo


I'll get an O2 version then. And a poster, the art is incredible!

I should PM Marc I guess?

Rafael

Quote from: Cubelindo on November 03, 2016, 10:15:30 PM

I'll get an O2 version then. And a poster, the art is incredible!


For sure, I really would like to see all covers with this quality, but at the end it also reflects on price. Some peolple may like, some not.


Quote from: Cubelindo on November 03, 2016, 10:15:30 PM
I should PM Marc I guess?

Yes, please. Write to Marc.

Cubelindo


I wrote Marc a couple of days ago, just awaiting his answer  ;)

Elias

#67
Great game! Difficult to play and I like that. Colourful screens! Very nice, good work!
Thanx Rafael and Marc!

Rafael

Quote from: Elias on December 07, 2016, 07:22:45 PM
Great game! Difficult to play and I like that. Colourful screens! Very nice, good work!
Thanx Rafael and Marc!

Many thanks, Elias.
There is nothing better than knowing that people were happy with the game.

grips03

Is game still for sale?  I live in US.

VideopacBelgium

Videopac digger

grips03

Money sent.  Can't wait to get the game.

VideopacBelgium

Quote from: grips03 on December 30, 2016, 08:20:41 PM
Money sent.  Can't wait to get the game.
Shipped today from France!
Videopac digger

Tom Beck

Quote from: grips03 on December 30, 2016, 08:20:41 PM
Can't wait to get the game.

I wish you much fun with this game. I really like it. A wonderful release with a great cover.
;)  Killed the Killer Bees  ;)
Now also on youtube: Tom Beck collect...
https://www.youtube.com/channel/UC9y7Vo_qyvr1ByhEhHSOLgw

grips03

Game arrived today and it is a fun game.  Hitting + on monster sound effect is really good. 

Can someone confirm in monster battle Hero can shoot left or right, but not up/down or corners?

I have a couple of recommendations if there is a sequel:

1) After hero defeats monster in the castle, there should a sound effect or something letting you know you just defeated the monster in that castle. You should not just be placed outside and assume you defeated it.  Sometimes its close and you might of killed monster or it might of hit you.  A monster dying sound would be great addition.

2) It is nice to have different monsters, but to me each one should have a different pattern.  From what I can tell they all follow the same random pattern.  I believe that in order to have different patterns for monsters the play area will need to be increased.  Some patterns might be, monster charges hero, hero dodges then shoots monster  or monster moves / spins in fast circle, but then stops - hero shoots when it stops, etc.

3) For repeat gameplay make it easier to defeat the monsters in a certain order for each level.  example: Level 1 defeat monster A-->B-->C-->D.  Monster A leaves behind weapon enchantment to help defeat monster in next castle.  Monster B does the same.  -repeat-.  As the player plays though the levels they learn what order to defeat the monsters in.  Move the monsters to different castles for each level.  Player will learn and get further in the game as they play more. 

4) Remove the timer that runs down while in the open area. 

5) Game says watch out or hurry at random times.  It should say watch-out when near crocodile and hurry if your just sitting there, otherwise it just doesn't make sense and adds very little because it does not make sense.

6) Monster hit detection seems slightly off