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TOWER TURTLES - TARTARUGAS 2

Started by Luciano, March 21, 2018, 03:00:05 AM

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Doug

Just got my copy... awesome game!  I love how the colors are better for contrast than the original (especially night mode), and the new mazes.  I got to level 5 but died before I could place the bomb, so I guess I haven't tested the new features of the upper levels yet.  (The one new feature I'm not understanding is having hidden beetles sometimes jump over the back wall of their pen.  Why?)

If you want to know, though, there are a few grammatical errors in the English language manual.
1. Instruction #4 "Once you've saved all the baby turtlets your turtle may go up to the next floor"... I think that should be "will" go up to the next floor
2. Under "Gaming Configurations", it says that after destroying the maze from the 5th to 8th floors "You will hear sounds at any time".  Huh?
3. Under "Pause" you wrote that, to leave pause mode, "Just press the "R" key or move one of the joysticks the leave pause mode" - I think you meant "to" leave pause mode

The other thing is, the manual suggests that during pause mode you can interact with the game by pressing V, B, N, or M (by picturing those keys), but then only says that N toggles night mode on and off.  Is this a mistake, or did you keep the effects of V, B, and M mysterious on purpose? 

Anyhow, everyone reading this, if you loved Turtles, this is worth it for the better colors and pause feature alone... and I haven't even tried the special bomb and teleport features of the upper levels yet...


Luciano

You are to be congratulated!!!
Already realized the objectives of the Remake that I developed  :D

Yes, the hidden beetle jump over the back wall of their pen, I explain:
In the original game you get to have an extra beetle on the screen and you get only 80 points for it (sad) ... I made the game difficult allowing the beetle to escape the turtle not to be immobilized but in exchange for this and also to have another beetle chasing the turtle, receives 400 points on your score !!!  8)

Thank you for your help in English, I will consider your comments.

About keys B, N, or M (by picturing those keys), yes, there is a mysterious on purpose  ???

If you are having fun, I think you will love the seventh floor and the Terraces  ;:)

Quote from: Doug on May 10, 2018, 10:00:14 PM
Just got my copy... awesome game!  I love how the colors are better for contrast than the original (especially night mode), and the new mazes.  I got to level 5 but died before I could place the bomb, so I guess I haven't tested the new features of the upper levels yet.  (The one new feature I'm not understanding is having hidden beetles sometimes jump over the back wall of their pen.  Why?)

If you want to know, though, there are a few grammatical errors in the English language manual.
1. Instruction #4 "Once you've saved all the baby turtlets your turtle may go up to the next floor"... I think that should be "will" go up to the next floor
2. Under "Gaming Configurations", it says that after destroying the maze from the 5th to 8th floors "You will hear sounds at any time".  Huh?
3. Under "Pause" you wrote that, to leave pause mode, "Just press the "R" key or move one of the joysticks the leave pause mode" - I think you meant "to" leave pause mode

The other thing is, the manual suggests that during pause mode you can interact with the game by pressing V, B, N, or M (by picturing those keys), but then only says that N toggles night mode on and off.  Is this a mistake, or did you keep the effects of V, B, and M mysterious on purpose? 

Anyhow, everyone reading this, if you loved Turtles, this is worth it for the better colors and pause feature alone... and I haven't even tried the special bomb and teleport features of the upper levels yet...



Luciano

Work on Pal G7000, but have a diference in the Title Screen, see...

Quote from: lucifershalo on May 03, 2018, 08:56:24 AM
do we know the price?

does it work on Pal G7400+ ?

Tom Beck

Quote from: Luciano on May 15, 2018, 04:27:56 PM
Work on Pal G7000, but have a diference in the Title Screen, see...

This "difference" seems to me, that the game doesn`t work 100% correct on PAL systems.  :-\

Any other bugs in the game  ???
;)  Killed the Killer Bees  ;)
Now also on youtube: Tom Beck collect...
https://www.youtube.com/channel/UC9y7Vo_qyvr1ByhEhHSOLgw

VideopacBelgium

Quote from: TomBeck on May 15, 2018, 09:19:32 PM
Quote from: Luciano on May 15, 2018, 04:27:56 PM
Work on Pal G7000, but have a diference in the Title Screen, see...

This "difference" seems to me, that the game doesn`t work 100% correct on PAL systems.  :-\

Any other bugs in the game  ???

However, sometimes the bug passes over a bomb without being affected. it's frustrating.  :'(
Videopac digger

Doug

I haven't noticed any bugs in the NTSC version, except the bugs chasing my turtle.


Luciano

 ???  Tips and Cheats for Tower Turtles... coming soon!  ;)

VideopacBelgium

Quote from: Luciano on June 13, 2018, 04:50:05 PM
???  Tips and Cheats for Tower Turtles... coming soon!  ;)

Oh no ... do not give tips & cheats !

I've some cheats, I've finished all the game too easily.
And I will never play it anymore.
Videopac digger

Luciano

Quote from: VideopacBelgium on June 13, 2018, 05:53:35 PM
Quote from: Luciano on June 13, 2018, 04:50:05 PM
???  Tips and Cheats for Tower Turtles... coming soon!  ;)

Oh no ... do not give tips & cheats !

I've some cheats, I've finished all the game too easily.
And I will never play it anymore.

They are announced functions in my rules game but are hidden, are part of the game, activated through the keyboard, and that need to be informed to the collectors soon for full use of the game.

Luciano

TIP *** KEYBOARD INTERACTS WITH THE GAME *** TIP
During the pause of the game, type: "BO".
You will hear a sonic "beep".
Resume the game... the turtle can drop bombs whenever you want.

;)

Luciano

TIP *** KEYBOARD INTERACTS WITH THE GAME *** TIP
During the pause of the game, type: "M1".
You will hear a sonic "beep".
Resume the game... The game proceeds with slow motion.

;)

Luciano

TIP *** KEYBOARD INTERACTS WITH THE GAME *** TIP
During the pause of the game, type: "M0".
You will hear a sonic "beep".
Resume the game... The game proceeds with normal motion.

;)

Doug

I love this game but I've found bugs (not yet the unworking bomb VideoPac Belgium pointed out).

I ran night mode and slow mode and bomb anywhere mode all at once (was I not supposed to do that?).

I saw some graphic garbage where some of the houses/?'s were supposed to be on levels 1, 3, and 7, and after dying with a turtle on my back I saw a (not real) house still on screen with the ? I found the turtle in gone; when I went to where it was I got a new baby turtle and could complete the level...

Luciano

Quote from: Doug on June 28, 2018, 11:42:15 PM
I love this game but I've found bugs (not yet the unworking bomb VideoPac Belgium pointed out).

I ran night mode and slow mode and bomb anywhere mode all at once (was I not supposed to do that?).

I saw some graphic garbage where some of the houses/?'s were supposed to be on levels 1, 3, and 7, and after dying with a turtle on my back I saw a (not real) house still on screen with the ? I found the turtle in gone; when I went to where it was I got a new baby turtle and could complete the level...

Hi Doug!

I have been praised for the new turtle adventure I love so much.
Thank you for your review!

About the doubt:
I ran night mode and slow mode and bombs all mode at once (I was not supposed to do that?).

Yes, you can play with all the active functions at the same time.
But if you want to disable one of them, just click the button again, so:
"BO" first time enable, "BO" second time desable.
"N" first time enable, "N" second time desable.
"M1" enable, "M0" desable.

About the doubt:
I saw some graphic garbage where some of the houses/?'s were supposed to be on levels 1, 3, and 7, and after dying with a turtle on my back I saw a (not real) house still on screen with the ?

To interfere in the game (I did not create the game from scratch) I had to give in to the architecture of the original game (Turtles), that is, the team of the scan and synchronism is the original, and at that moment of the periodic pauses simulating the slowness information is being written on the video chip, I chose a piece of programming to create the delay where it least interferes with the graphics.

About the doubt:
I found the turtle in gone; when I went to where it was I got a new baby turtle and could complete the level...

I did not have more memory space to make changes, it took about 70 bytes free for all the checks, I had 2 bytes.
I spent 3 weeks hunting space and reducing routines to optimize, I had no where else.