Videopac / Odyssey2 forum
September 23, 2021, 11:43:43 AM *
Welcome, Guest. Please login or register.

Login with username, password and session length
News: Al lot of attachments from Nov 2011 till april 2012 are damaged. Please ask the original poster to re-upload if you need them.
 
   Home   Help Login Register links videopac.nl  
Pages: [1]   Go Down
  Print  
Author Topic: Pipe Down! (WIP)  (Read 610 times)
Chris!
Give this man a Jopac!
******
Posts: 1229



WWW
« on: November 24, 2020, 02:47:21 AM »

I can't seem to find my old "Plumber" thread, so I guess I'll start a new one.
A long time ago, I decided to try and make the classic arcade game Mario Bros. on the Odyssey 2. I worked on it until I got the game mechanics working ... and then stopped.
I decided to start it back up again.
What you do is hit the enemies from below, then move up to their level and touch them to "kick" them away. Then a new enemy comes on screen. I made it so if you take too much time to get up there and touch it, they spring back to life. The pink turtle needs one hit from below to get knocked down and kickable, and the crab needs two.
It also was 4k for some reason. I played the second half of the game and realized that was all I needed. So it's now 2k. But I do have only 46 bytes left. What I'm looking for here is feedback on the game. I tested it on a real Odyssey 2 and it works fine.
Logged

All my Odyssey2 projects, now in one place!
http://www.atari2600land.com/odyssey2.html
Chris!
Give this man a Jopac!
******
Posts: 1229



WWW
« Reply #1 on: November 25, 2020, 11:39:49 AM »

Here is an updated version.
Logged

All my Odyssey2 projects, now in one place!
http://www.atari2600land.com/odyssey2.html
Pages: [1]   Go Up
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!