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Wizards of Wor

Started by immergruen, January 21, 2009, 05:08:27 PM

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immergruen

I was thinking about whether it might be possible to program a Wizard of Wor game... You need a munchkin-like maze, two wizard sprites with shooting abilities and a few monsters. The C64 version I know never had more than eight sprites on screen, I don't really know how many the O2 can handle, but thinking about games I've seen so far that should be possible. Well, the radar might be cut off as well as the ability of some enemies to turn invisible.

http://en.wikipedia.org/wiki/Wizard_of_Wor

So what do our programmers think about that?

Gorf

Quote from: immergruen on January 21, 2009, 05:08:27 PM
I was thinking about whether it might be possible to program a Wizard of Wor game... You need a munchkin-like maze, two wizard sprites with shooting abilities and a few monsters. The C64 version I know never had more than eight sprites on screen, I don't really know how many the O2 can handle, but thinking about games I've seen so far that should be possible. Well, the radar might be cut off as well as the ability of some enemies to turn invisible.

http://en.wikipedia.org/wiki/Wizard_of_Wor

So what do our programmers think about that?


It would probably be perfect  for O2 with the way the mazes are. You can easily
reproduce that on the O2...with enough characters and sprites it would be almost
close to arcade....kinda. :P

Ozyr

Oh man, this would be a cool thing to put on the O2/VP! And as said, it would work great with the maze layout. Not sure how good it would look, but I've never cared about that - its the game, not the graphics that count (which most regular folks don't get).

immergruen

So I am right in thinking that it might not be such a big deal to program that - anybody wants to program that? I would love to coordinate and fund such a project!

Sweersa

This is very exciting and it looks like that game was made for the O2. 

Janzl

Quote from: ozyr on January 21, 2009, 11:43:58 PM
Oh man, this would be a cool thing to put on the O2/VP! And as said, it would work great with the maze layout. Not sure how good it would look, but I've never cared about that - its the game, not the graphics that count (which most regular folks don't get).

I completely agree! If the game is fun to play you don't really care about the graphics anymore. Graphics are more from a sales point of view. Nice screenshots on the box = more sales.

Ne tirez pas sur le administrator!

Gorf

#6
Here are some pics of a few mazes I put together using
a WIP O2 grid editor for windows I started to code today.

Gorf


immergruen

Wow, looks great already and very symmetric as well, I like that!
Gorf, can you tell me how many pixels large and how many animation phases they can get?

Gorf

Quote from: immergruen on January 23, 2009, 08:50:19 AM
Wow, looks great already and very symmetric as well, I like that!
Gorf, can you tell me how many pixels large and how many animation phases they can get?

There are no animation phases in the mazes other than the left and right door blinking on and off.
Im using the background GRID. There are no pixels(as in frame buffered) on O2. :P




immergruen

No, I wasn't talking about the maze, but the enemy and player sprites.

Gorf

Quote from: immergruen on January 23, 2009, 12:22:28 PM
No, I wasn't talking about the maze, but the enemy and player sprites.

Ah! :)

I dont have any of those made. I am only working on a O2 Grid editor
for windows. I was inspired by WOW but its uses are certainly broader
than for only one game.

I'll make someone all the mazes they want if they plan to code a WOW
clone. I've no clue how to use the collisions. I have tried and I just dont
understand how they work. WEll....the manual says one thing and it seems
to do something different when I actually try to use it.

It would be a lot slower in software to have the players not go through
the grid built walls than in hardware.

manopac

Quote from: Gorf on January 23, 2009, 04:58:02 PM

I dont have any of those made. I am only working on a O2 Grid editor
for windows. I was inspired by WOW but its uses are certainly broader
than for only one game.

just to let you know, I've done a Grid-Editor for the O2 ... if you want I can also send you a O2EM version which lets you export the grid-data as hex into a file :-)  (thats what I am using to design levels ...)


sex, lies, and videopac

Rene_G7400

Quote from: Gorf on January 23, 2009, 04:58:02 PM
I've no clue how to use the collisions. I have tried and I just dont
understand how they work. WEll....the manual says one thing and it seems
to do something different when I actually try to use it.

Do you mean using register A2 of the VDC?

Gorf

Quote from: Rene_G7400 on January 23, 2009, 08:08:32 PM
Quote from: Gorf on January 23, 2009, 04:58:02 PM
I've no clue how to use the collisions. I have tried and I just dont
understand how they work. WEll....the manual says one thing and it seems
to do something different when I actually try to use it.

Do you mean using register A2 of the VDC?


Yes...I cant seem to get it to work at all.